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디지털 시대의 온라인 기반 인천문화예술교육 실천방법

발행일2020-12     발행처 인천문화재단 바로가기

디지털 시대의 온라인 기반 인천문화예술교육 실천방법

목 차
I. 서 론 ···················································································································· 1
1. 연구 배경 및 필요성····················································································· 1
2. 연구 목적········································································································ 2
3. 연구 내용 ······································································································ 2
4. 연구 일정 및 방법························································································ 3
4.1 문헌 고찰 및 사례 분석········································································· 3
4.2 문화예술교육자 및 전문가 대상 설문조사············································ 3
4.3 문화예술교육 전문가 대상 1차 면담 조사············································ 4
4.4 문화예술교육 전문가 대상 2차 면담 조사············································ 4
5. 기대효과 및 활용계획··················································································· 6
II. 디지털 시대 온라인 기반 문화예술교육의 변화································ 7
1. 문화예술교육에서 온라인 기반 교육의 의미와 유형········································· 7
 1.1 디지털 기술과 교육 환경의 변화···································································· 7
 1.2 온라인 기반 문화예술교육의 의미·································································· 11
 1.3 온라인 기반 문화예술교육 관련 이론··························································· 13
 1.4 디지털 시대 문화예술교육에서 추구하는 역량········································ 19
2. 온라인 기반 문화예술교육 설계 가이드와 방법················································· 26
 2.1 온라인 기반 문화예술교육의 특징과 설계 가이드································· 26
 2.2 온라인 기반 문화예술교육의 교수학습 도구············································· 33
 2.3 온라인 기반 문화예술교육의 교수학습 방법············································· 35
III. 온라인 기반 문화예술교육 사례····································································· 42
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1. 웹 사이트 기반 문화예술교육·················································································· 42
1.1 테이트 키즈(Tate. Kids)························································································ 42
1.2 클리블랜드 미술관 (Cleveland Museum of Art)의 Artlens AI············ 43
1.3 뉴 뮤지엄(New museum)의 Kids Menu························································ 45
1.4 콜럼버스 미술관(Columbus Museum of Art)의 Creativity at
 Home ························································································································· 46
1.5 국립중앙박물관의 “나도큐레이터”····································································· 48
2. 앱(App) 기반 문화예술교육 ···················································································· 49
2.1 구글 아트 앤 컬쳐(Google Arts & Culture)················································ 49
2.2 구글 익스페디션(Expeditions)·············································································· 51
3. 실시간 화상 도구 기반 문화예술교육·································································· 52
3.1 런던 드로잉 그룹(London Drawing Group)················································· 52
3.2 시각적 사고 전략(Visual thinking Stragies)················································· 54
3.3 "Zoom으로 하는 연극놀이“에 대한 교사 연수용 유튜브 영상 55
4. 실시간 방송 기반 문화예술교육············································································· 56
4.1 디뮤지엄························································································································· 56
5. 비실시간 방송 기반 문화예술교육········································································· 57
5.1 아트 어사인먼트(Art Assinment)···························································· 57
5.2 한국문화예술교육진흥원의 어디서든 문화예술 시리즈······················ 58
5.3 링컨센터 Pop-up Classroom·································································· 59
5.4 책 읽는 팟 캐스트··················································································· 60
6. 소셜미디어(SNS)를 활용한 문화예술교육··························································· 62
6.1 국립현대미술관·························································································· 62
6.2 두잇 홈(Do It Home)··············································································· 63
6.3 2020 경기청소년 공연예술 경연대회····················································· 64
7. 학습자 주도형 온라인 문화예술교육···································································· 66
8. 시공간의 접근성과 확장성 중심 온라인 문화예술교육······························· 74
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9. 사회적 상호작용 중심 온라인 문화예술교육···················································· 80
IV. 온라인 기반 문화예술교육의 현황과 방향················································· 84
1. 문화예술교육 교육자 및 전문가 대상 설문조사············································· 84
 1.1 온라인 기반 문화예술교육의 실태·································································· 85
 1.2 온라인 기반 문화예술교육의 인식·································································· 93
2. 문화예술교육 전문가 대상 면담 조사·································································· 100
 2.1 온라인 기반 문화예술교육의 방향·································································· 101
 2.2 온라인 기반 문화예술교육의 특징·································································· 103
 2.3 온라인 기반 문화예술교육 교수자의 전략 및 방법······························· 109
 2.4 온라인 기반 문화예술교육을 위한 인천문화재단의 지원···················· 113
V. 온라인 기반 문화예술교육의 실천 방법 및 운영 방안··························· 118
1. 온라인 기반 문화예술교육의 특징과 기본 방향과 특징····································· 118
 1.1 온라인 기반 문화예술교육의 기본 방향······················································ 118
 1.2 온라인 기반 문화예술교육의 특징·································································· 120
2. 온라인 기반 문화예술교육의 전략과 설계 가이드················································ 124
 2.1 온라인 기반 문화예술교육의 전략·································································· 124
 2.2 온라인 기반 문화예술교육의 전략과 설계 가이드와의 관계············· 136
 2.3 온라인 기반 문화예술교육 설계 가이드······················································ 139
3. 온라인 기반 문화예술교육 운영방안 ··························································· 141
 3.1 학습자 중심 교육을 통해서 개별화 학습?자기주도 학습 강화················ 141
 3.2 상호작용의 강화를 통한 학습자의 참여 문화 확대································· 142
 3.3 시공간의 접근성과 확장성을 통한 모두를 위한 문화예술교육 확대······ 142
 3.4 디지털 소통 및 저작 도구 등에 적합한 예술 창작 교육 개발 및 운영 143
 3.5 교류와 협력을 위한 교육자 커뮤니티 구축············································· 144
 3.6 학습자와 교수자의 창작물, 교육자료 등의 활용에 대한 저작권 인식과
 교육 ················································································································ 144
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4. 온라인 기반 문화예술교육 지원방안······························································ 145
 4.1 디지털 격차 해소를 위한 지원····························································· 145
 4.2 교수자 디지털 리터러시 역량 강화를 위한 지원······························ 145
 4.3 인천문화재단 중심의 연대 구축··························································· 146
VI. 결 론······················································································································· 149
참고문헌······················································································································· 151
부록································································································································ 155


 

인천문화재단, 온라인 교육, 문화예술